Old Schoold by Harri Kauhanen

Intro to Media preservation series

We all hate DRM and especially we hate copy protection of our retro games, don’t we? We also hate the fact the software piracy did it’s part to kill 8-bit and 16-bit computing, don’t we?

Actually, I don’t really hate copy protection. In fact, I find some copy protections to be part of the experience and even fun, e.g. when you have to wear “special glasses” to see secret codes the game asks as a part of the game intro. The less fun versions of copy protection schemes are trying to stop you making one-to-one copies of diskettes/CD-ROMs, thus making it much harder to preserve these games.

In this series, I will mostly talk about preserving the media (making backups)

write down short notes on how to make playable copies of:

All the posts in this series are tagged with Media preservation series in this blog.